ParticleSystem Module
Manages the creation an interaction of particle systems.
● Particle systems are suitable for fluids, deformable objects, and interactions between different materials. ● Collision testing is made tractable by ordering the particles top-to-bottom, left-to-right. ● Viscous, spring, elastic, powder, and tensile forces can be added to create different kinds of particles.
Additional Particle module technical information can be found at: Inside LiquidFun Slides by Kentaro Suto Senior Software Engineer at Google.
This module provides the following classes:
- b2CompositeShape
- b2ConnectionFilter
- b2DestroyParticlesInShapeCallback
- b2FixedSetAllocator
- b2FixtureParticle
- b2FixtureParticleQueryCallback
- b2FixtureParticleSet
- b2GrowableBuffer
- b2InsideBoundsEnumerator
- b2JoinParticleGroupsFilter
- b2ParticleBodyContact
- b2ParticleContact
- b2ParticleListNode
- b2ParticlePair
- b2ParticlePairSet
- b2ParticleSystem
- b2ParticleSystemDef
- b2ParticleTriad
- b2Proxy
- b2PSParticlePair
- b2ReactiveFilter
- b2SolveCollisionCallback
- b2UpdateBodyContactsCallback
- b2UserOverridableBuffer